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Games Workshop Warhammer 40,000 Tyranid Broodlord

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All Tyranid organisms are "synaptic" ( psychically-reactive), and each Tyranid creature within a hive fleet shares and contributes to a communal Hive Mind, which allows the trillions of beings comprising the Tyranid hive fleets to communicate and organise instantaneously on a staggering scale. The second generation of hybrids are hunched and stooped -- not in the manner of the old or infirm, but more like pressured springs, ready to explode into movement. Like the generation before them, Second Generation Hybrids, who also serve as Acolyte Hybrids, may have five or six limbs, but their eyes and mouth are more like their Human parents, and they can make themselves understood in Low Gothic.

This map displays the directions from which the major Tyranid hive fleets entered the Milky Way Galaxy from the intergalactic void before the opening of the Great Rift, ca. 999.M41In 993.M41 the Tyranids returned to the galaxy with Hive Fleet Kraken which, instead of assaulting its targets as a single massed Hive Fleet, split into countless smaller fleets, each enveloping whole star systems before reinforcements could arrive. Successful integration of the planet's wildlife triggers these infiltrators to emit a psychic call to the swarm. This call draws a fleet of vessels, including a Hive Ship to the system. The arrival of the Hive Ship and its escorts heralds the next phase of the invasion.

Angels and Tyranids raged on, but the vast Leviathan fleet orbiting Baal was pulled apart by the empyric storms and devoured by the madness of the Warp.The xenos emerged from the intergalactic space of the Local Group of galaxies, their Hive Mind drawn to the Milky Way by the psychic beacon of the Astronomican transmitted by the Emperor's presence in the Warp from Terra.

Gargoyles - The Gargoyles are essentially winged variants of the Gaunt genus. They possess many similar traits, including a smaller size and physical prowess than most Tyranid organisms. Gargoyles retain most of the physical traits of Gaunts, however, and their lower legs have atrophied to little more than stumps. Like their cousin, the Gaunt, they are capable of being armed with a large host of biomechanical, symbiotic weaponry. Typically, Tyranid hive fleets move in ad hoc formations known as "tendrils," migrating to nearby inhabited planets after consuming all the biological and organic material on a recently invaded planet and breeding, often reproducing many times their original number. The Tyranids do not build their starships and weapons from metal and plastic like the other intelligent races of the Milky Way Galaxy; instead, they use gene-splicing and bioengineering to grow them from the organic biomatter harvested from the planets they consume. Along with their biomass, their memories, genetic innovations, and the gene patterns of all of the planet's native life forms are also absorbed. After the last vestiges of life have been absorbed, the Capillary Towers begin to absorb the planet's water systems. All of these liquids are transferred into the voidfaring organisms, some of which may grow dramatically in size as their storage vesicles expand to accommodate the newfound resources. Thus can a hive fleet adapt to generate a force capable of overwhelming any opposition, unleashing a vast throng of ferocious alien monsters that can fly, run, burrow and stalk through the defences of any foe.Rippers - The Rippers are small, snake-like organisms designed to devour biomatter so that new DNA and nutrients can be absorbed by the Hive ships. They are released in the final stage of a Tyranid invasion.

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