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The Silent Hill Collection (PS2)

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The real question though is just how nobody at Hijinx HQ noticed this glaring difference between the two SKUs before gold masters were sent off. It's also equally difficult to imagine how most of the other glaring bugs made it through the quality control mechanisms of both Konami and the platform holders. It boggles the mind how the PS3 version's hard-drive-induced frame-rate drops, along with sections of out-of-sync audio, could have made their way into the final game in the first place. flesh with the 8 spears of "Void,""Darkness,""Gloom,""Despair,""Temptation,""Source,""Watchfulness" and "Chaos."

a b c d e "Silent Hill HD Collection Text". GameTrailers. April 2, 2012. Archived from the original on February 22, 2014 . Retrieved February 5, 2014. Silent Hill HD Collection is a 2012 video game compilation of remastered video game ports of Silent Hill 2 (2001) and Silent Hill 3 (2003) developed by Hijinx Studios for the PlayStation 3 and Xbox 360 consoles. Silent Hill 2 centers on widower James Sunderland who travels to the titular town after receiving a letter from his dead wife, while Silent Hill 3 is a direct sequel to the first Silent Hill game and focuses on Heather Mason, a teenager who finds herself in conflict with the town's cult. Both games are categorized as survival horror and share gameplay elements with each other. Published worldwide by Konami beginning with North America in March 2012, the compilation features a graphics overhaul, new voice acting, and Xbox achievements and PlayStation trophies. and then said "These clothes are disgusting! Get 'em outta my sight.""I know... it'll be perfect to wrap his body in", a middle-aged woman in the Yin-Poole, Wesley (November 23, 2011). "Silent Hill HD Collection has original Silent Hill 2 voices". Eurogamer. Archived from the original on October 19, 2019 . Retrieved October 19, 2019.

Full Price Guide for The Silent Hill Collection (PAL Playstation 2)

The Silent Hill HD Collection, a compilation of the high-definition remastered video game ports of Silent Hill 2 (2001) and Silent Hill 3 (2003), spent more than two years in development. [1] Silent Hill 2 follows widower James Sunderland as he journeys through the fog-shrouded town of Silent Hill after receiving a letter from his dead wife. [2] Silent Hill 3, in contrast, is a direct sequel to the first Silent Hill game, centering on Heather Mason, a teenager who finds herself entangled in a plot to revive an evil god. Both games belong to the survival horror genre and as such, their gameplay elements overlap. Access to the various environments within the games' worlds is limited, and progression through a particular area or building generally entails finding the relevant keys, which are sometimes obtained after solving a puzzle; puzzles often take the form of riddles and sometimes consist of gathering various items to help solve them. " Health" restoratives and a limited range of weapons and ammunition to fight off various hostile creatures can be obtained. Both games have multiple endings available. [3] The Silent Hill HD Collection featured 720p resolution, a 16:9 aspect ratio, a frame rate of 30 frames per second, achievements for Xbox Live, and trophies for PlayStation Network. [4] [5] A comparison of the original PlayStation 2 version of Silent Hill 2 (right) and its remastered PlayStation 3 port before the patch (left) a b c d All Game Guide. "Silent Hill HD Collection". Allgame. Rovi Corporation. Archived from the original on November 15, 2014 . Retrieved February 5, 2014. Vore, Bryan (August 17, 2011). "Silent Hill HD Collection Coming To Xbox 360 Alongside PS3". Game Informer. Archived from the original on October 19, 2019 . Retrieved October 19, 2019. Hawkins, Matthew (June 13, 2011). "Reason For Silent Hill 2 & 3's Redone Voice Acting Revealed". Game Set Watch. Archived from the original on October 19, 2019 . Retrieved October 19, 2019.

Silent Hill 4: The Room is similar to past games in terms of atmosphere. The game is dark and foreboding, never letting the player know what's behind the next corner or down the street. This installment of the series includes multiple new features. Henry never actually leaves his apartment: he utilizes a strange portal to travel to alternate dimensions, including a hospital, a cult command center deep in the forest, and a prison. Aside from the traditional third-person-view, there is now a first-person mode, which is used to control Henry when he is in his apartment. Objects that can be interacted with are highlighted by eyeball icons.The previous games in the series have mostly been about exploring the town and solving puzzles; this installment has much more combat involved. There are more enemies in a given area, and more narrow areas and cramped spaces. Henry mostly uses a standard Silent Hill arsenal of weapons, such as the steel pipe, pistol, and (new to this game) a golf club. Because the original source code for Silent Hill 2 and 3 had not been preserved, the development team at Hijinks Studio had to work with the incomplete code provided by video game publisher Konami, which was not the code from the published games. Thus, the team had to simultaneously handle technical issues arising from porting the two games as well as those which the original development team had previously fixed; some of those problems included Heather turning blue. Furthermore, the team examined game textures that were present in the original games but not seen by the players, and highlighted them in the remaster; among the previously unseen textures and details are scratches on walls and clues to the games' puzzles. [1] Masahiro Ito, the art director for Silent Hill 2 and 3, has speculated that the games' translucent textures, such as those used for the fog, might have proven difficult for the hardware of the PlayStation 3 to handle. [6]

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