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Games Workshop Warhammer 40k - Adepta Sororitas Junith Eruita

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Faith and Fury- 1CP to double dip a Miracle Dice, letting it count for both a Hit and Wound. Great when you just need something to go through, though it will then preclude you from using it for Damage, important on things like Multi-melta, so make sure it will do the business without that reliability. Purifying Recitations- Adds 3 to any Deny the Witch test you make, and whilst it doesn’t make you auto deny on a 3+, it can be helpful to help deny middling casting rolls. Realistically this is only going to help you against casts of a 5-7, as anything on 8+ will need the 6 to Deny regardless, on top of being incredibly niche as it is. Might have use in a mixed army for some Psychic defense, but otherwise you can safely pass.

Conviction of Faith- Reroll 1s on your Miracle Dice. Pretty useful to avoid those pesky low numbers, this can help ensure you don’t get stung with consistent poor Miracle Dice. All SORORITAS units have the ADEPTUS MINISTORUM Keyword as well, but not all MINISTORUM units are SORORITAS , so don’t presume the two overlap. On to more buff characters, the Imagifier has also had a rework. First is if a Adepta Sororitas unit dies within 12″ of this model, you can reroll the Miracle Dice you gain, which is decent. The big ability is that while an Imagifier is leading a unit, models in that unit have a 4++, and if that unit is Celestian Sacresants it gains a 2+ save instead. She can lead Battle Sisters, Celestian Sacresants, Dominions, and Retributors. Additionally she can join a Battle Sisters unit that is already lead by a Canoness, Palatine, or Junith Eruita. The Litanies of Faith makes a return, allowing you to reroll 1 Miracle Dice in your Command phase, 3 dice if the bearer has lost any wounds or is leading a unit below Half Strength. Has big potential, better dice is always good and unlike Saintly Example this is something your character can just do that gets better if damaged, instead of requiring them to be dead.Deadly Descent- A unit of SERAPHIM can shoot after arriving from Reinforcements. It’s only really Bolt Pistols and Hand Flamers, maybe a Plasma Pistol, as your Inferno Pistols will be out of range. It’s not a terrible ability on a unit that is cheap and cheerful, especially if they can help clear a light infantry unit, or are about to do an Action like Octarius Data and you want to add a bit of extra firepower (as both are end of Movement Phase, so you can choose to do this then the Action), but it’s pretty niche and you have plenty of anti infantry firepower without depending on Seraphim. explode’ essentially translates to ‘An unmodified 6 to Hit does an additional hit’, so read that as ‘Does 2 Hits instead of 1’. Per the Core Rules, anything that might also happen on a 6 to hit (such as auto-wounding) does not apply to the additional hit, only the original.

Now it’s time to add smaller details to enhance the model. Use smaller brushes and different colors, like Mephiston Red for the cloth details or Retributor Armor for metallic parts.Paint the wings with White Scar. Take your time and carefully apply these colors to the respective areas. Precise brush control is important here. I’ve got three games under my belt so far, with a 750 point list I used in a team tournament. A Valorous Heart castle fits my preferred play style well. Inviolate Shieldwall- -1 to wound for a unit of SACRESANTS or CRUSADERS in the Fight Phase. Solid defensive buff, though remember with only T3 they will generally still be wounded on 4s, if not 3s against the real scary stuff out there, but for 1CP every little can help Use this Act of Faith at the start of your Movement phase. If successful, one model in the selected unit regains D3 lost wounds, or, if there are no wounded models and any models in the unit have been slain, you can return one slain model to the unit with 1 wound remaining (this model is set up in unit coherency and cannot be set up within 1" of any enemy models – if it is not possible to place this model, it is not returned to the unit).Defenders of the Faith- If a unit of BATTLE SISTERS is in range of an Objective Marker at the end of your Movement, you can use this to give them Transhuman as well as always Rapid Fire for their Bolt Weapons, both until your next Movement Phase. A good defensive and offensive boost, albeit only for a unit of basic Sisters, and at 2CP no matter what, it obviously has better mileage on larger squads. Can still be useful on smaller squad to help them resist a bit of extra damage on a crucial Objective. Holy Smokescreen- Smokescreen, but with extra incense and High Gothic chanting! Granting a tank a -1 to Hit can help offset their general frailty in 9th edition, though by no means a guarantee, but useful if there are only a few threatening weapons to worry about.

Canoness • Sororitas Command Squad • Palatine • Sister Superior • Sister Hospitaller • Sister Dialogus • Sister Famulous • Imagifier • Reliquant at Arms • Dogmata • Hagiolater • Ministorum Priest ( Confessor • Missionary) • Ecclesiarchy Battle Conclave ( Crusader • Death Cult Assassin • Arco-Flagellant) Martyred- Spend a CP to get an additional Miracle Dice when a CHARACTER is killed, and a further D3 if it was your WARLORD . Miracle Dice are already potent, so getting more is not a bad thing, so long as you have the capability of spending them. Obviously try not to get your Characters to die if you can help it, but this at least can help offset the sting when they do. Each time you gain a Miracle dice, roll one D6. The number you roll is the value of that Miracle dice. This value cannot be changed or re-rolled, unless a rule specifically states otherwise. Keep your Miracle dice to one side - this is your Miracle dice pool.X+++, or ‘shrug’, ‘Feel No Pain’ or ‘Ignore Damage roll’ depending on how you’re feeling, means it is a dice roll to ignore each point of damage, which is taken after any failed saves. Use this Act of Faith at the start of your Fight phase. If successful, the selected unit can be chosen to Fight with twice in that phase, instead of only once.

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