276°
Posted 20 hours ago

X-Rite MSCCC ColorChecker Classic, color Rendition chart, 8.5 x 11 Inch

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

So all good and as expected. Now, please do remember that the mid-grey value of 0.19 should be the result of both diffuse and specular reflection. So, we will modify the baseColour value to compensate for this. Comparing the Renders in Nuke As we’ve now added some specularity to the grey diffuse ball, if we were to sample the ball, it will more than likely be higher than 0.19, therefore, we recommend you dial down the baseColour value until the value in render equals 0.19.

If I know that the CG asset will be moving through different positions in space, I’ll try to capture the reference from those positions too. For example, maybe Iron Man is going to walk from one side of the room to the other. If so, it would be useful to capture the reference at three different points along that path. And through the main camera, you’ll want to film the reference going through the same motions. If you export the renders (as EXR and JPG – just for the fun of it), and load them into Nuke, comparing the values, all should remain consistent.But…if you are still rendering balls randomly floating in space, then I’ll be sad. Give your balls some purpose and meaning. Don’t follow the crowd without asking WHY! You know my WHY, so what’s yours? Same Info, Explained Slightly Differently 😉 The colors all fall along, or near, their vectors. Not all colors are perfect in hue yet–red, yellow and green could use a little finessing–but it took me very little time to get this far in the process. Every color on that chart either falls into a box or–in the case of flesh tone–along the +I line between red and yellow. Further tweaking that puts the colors on their vectors will result in a neutral and color-accurate image for dailies. A group of ruffians conscripted by Macbeth to murder Banquo, Fleance (whom they fail to kill), and Macduff’s wife and children. Porter

Norwegians, aided by Scottish rebels, have invaded Scotland. The Scots successfully defend their country and their beloved king, Duncan. One Scotsman in particular, Macbeth, Thane of Glamis, distinguishes himself in fighting off the invaders. After the battle, Macbeth and his friend Banquo come upon the weird sisters, three witches who prophesy that Macbeth will become Thane of Cawdor, and one day King. They further prophesy that Banquo's descendants will be kings. The men don't at first believe the witches, but then learn that the old Thane of Cawdor was actually a traitor helping the Norwegians, and that Duncan has rewarded Macbeth's bravery on the battlefield by making him Thane of Cawdor. Macbeth immediately fantasizes about murdering Duncan and becoming king, but pushes the thought away. Later that day, Duncan announces that his eldest son, Malcolm, will be heir to his throne. As Macbeth begins to succumb to his ambition, Duncan decides to spend the night in celebration at Macbeth's castle of Inverness. Macduff’s wife. The scene in her castle provides our only glimpse of a domestic realm other than that of Macbeth and Lady Macbeth. She and her home serve as contrasts to Lady Macbeth and the hellish world of Inverness. DonalbainThe geometry room in Apple Color, where I was able to isolate individual patches so I could see what I was doing on the scopes. And lastly, before we dive into the nitty gritty, please do remember that capturing this data is no easy task. Life onset is extremely fast paced, so if you don’t get any fancy reference, think about what you could use in plate photography to help you decipher the shot. Maybe a nearby wall is close to being white, so you could use that for grading. Or maybe you can see some useful info on the reflections of a car window. The system is not made to stop people from doing their job, but to help them do it better and faster. In real life albedo includes both diffuse reflection and specular reflection. That’s the first thing we need to clear out. But many render engines, like Guerilla Render, have simplified this process : the albedo AOV is simply the Diffuse Color (also called Base Color or Diffuse Reflection). Arnold, on the other hand, seems to have done the “real” thing :

Fluorescence is actually considered emission. So it is not limited like a non-emissive surface would be. Fluorescence is simply a re-emission at a different wavelength. We even talk about Optical Brightener in laundry. I love when all the dots start to connect like this. Existing solutions This is because in Maya and Nuke, we are using the ACES 1.0 SDR-video (sRGB) View Transform. But if you flip this to Un-tone-mapped (sRGB), you should be good to go. I’ve not set up anything fancy with the lighting. Just enough to demonstrate how the reference kit responds to the lighting as I move them around the shoot space. script>