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Games Workshop - Warhammer 40,000 - Kill Team: Legionaries

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In the game, the Chaos Space Marines are an elite Kill Team with many different options, including terrifying melee weapons, huge guns, psychic powers and a vast array of synergies from the Marks of Chaos each Legionary in your kill team can take to pledge allegiance to a specific way of Chaos worship. Additionally, you will find yourself at an extreme action penalty to compared to 12+ operative teams meaning abilities that increase action efficiency, such as your Champion and Mutability and Change, are in higher demand. Subtract 1 damage from each hit doing normal damage against friendly operatives with the Nurgle mark for the duration of one Turning Point. Until the end of the Turning Point, each time a friendly LEGIONARY operative is activated , if it does not perform a Fight action during that activation, it can perform two Shoot actions during that activation if a bolt weapon is selected for each of the shooting attacks. Servant Of The Dark Gods: Once per action, when an attack dice would inflict Critical Damage on this operative, you can choose for it to inflict Normal Damage instead.

If your roster contains any operatives with the KHORNE keyword, it cannot contain any operatives with the SLAANESH keyword (and vice versa). Note that other operative does not gain this ability, instead you must purchase this Requisition again. Add to this the option to use the weapon for Malicious Volleys because it has “bolt” in its name, and you have a pretty effective weapon for dealing with crowds of smaller enemy operatives.Rosters that have a photo of a painted mini for each operative and a group photo as a roster portrait will be added to the Roster Spotlight. Malign Influence gives Lethal 5+, No Cover and Brutal to all weapons of one visible friendly operative for the duration of one Turning Point – a great way to make the Butcher even more ridiculously hard-hitting! Nominate an operative at the beginning of any TP and if they incapacitate two enemies in combat you receive 1 VP, and if they claim a third you get the second point. Finally, some choose to worship Chaos Undivided, declaring allegiance to no specific Chaos Gods while willingly receiving the boons from any God noticing them.

Whether they hail from the dark days of the Horus Heresy or turned traitor more recently, these baleful warriors combine their gene-given gifts with dark blessings and malefic sorceries, transformed by years of battle into fearless, superhuman reavers. For example, if an operative with this ability has the KHORNE keyword, you could use the Blood for the Blood God Strategic Ploy. Both of these ploys combined can make your operatives quite durable against shooting, however this means you will want to have either a Icon-Bearer or Leader with the Blessing of Tzeentch to avoid burning through your Command Points too quickly. Any equipment marked with a + can be selected a maximum of once, and each operative can be equipped with no more than one of each item.Bloodthirsty madmen, Butchers are Heretic Astartes that fight without subtlety of any kind in combat. Battle HonoursEach time a LEGIONARY operative gains a Battle Honour, instead of determining one from its specialism, you can determine one from the Legionary Specialist table below. The Missile Launcher has two firing modes: Frag has a Blast radius of Circle/2 inches for area damage, and Krak has high critical damage and an Armour Penetration 1 Special Rule, making it a versatile weapon as far as heavy weapons go.

Additionally, it synergies well with the Chosen’s Daemonic Aura as enemies attempting to Fallback and shoot will still find themselves within range of the trophy. A generally stronger set of Tac Ops as they play well with the more aggressive missions, such as Capture, and the general lethality of the team.The Legionary Gunner has access to 3 different special weapons: The Flamer has the Torrent Special Rule, allowing it to hit multiple targets, the Meltagun does 4 mortal wounds on a critical hit and does 6 normal damage (among other things – the Meltagun is always my favorite pick for Gunners), and the Plasma Gun can overcharge to gain Armour Penetration 2 at the risk of causing mortal wounds to your Gunner. The Aspiring Champion has the option of choosing from a Powerfist, Chainsword, Power Maul, or Power Weapon, while the Chosen is granted a Demon Weapon.

Vicious Reflexes: Each time this operative fights in combat, in the Resolve Successful Hits step of that combat, if you are the Defender, then you start instead of the Attacker when resolving successful hits. Until the end of the Turning Point, each time a friendly KHORNE operative fights in combat, in the Resolve Successful Hits step of that combat, if it performed a Charge action during that activation, the first time it strikes, inflict one additional damage. In general your roster is likely to contain two of each specialist, one for each God associated blessing, with remaining spots given over to either an Undivided Leader or Icon-Bearer, and additional Gunner options.The versatility of the psychic powers makes the Balefire Acolyte an auto-include in most Legionary Kill Teams. Tzeentch – Empyreal Guidance – Retain a single 5+ normal hit as a critical whenever you make a shooting attack.

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