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Games Workshop Warhammer 40k - Adeptus Mechanicus Skitarii Rangers/Vanguard

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Those who feel the bliss of the Omnissiah's touch will fight like lions, every shot or blow calibrated for maximum lethality. Though such individuals usually go to the Great Maker soon afterward, those that survive are treated as saints amongst their War Cohorts. Even those fugue states that see such god-touched individuals adopt elimination protocols outside of active war zones are soon forgiven, and the death toll ignored. Moirae Schism (ca. M35) - During the dark days of the Nova Terra Interregnum, a terrible secret tears the Adeptus Mechanicus apart. The servants of the Cult Mechanicus were split in two by a doctrine that claimed to be able to read the future in minute fluctuations in the blessed Astronomican. Furthermore, the future the schismatics read in the wave functions spoke of a future age in which the Cult Mechanicus and the Ecclesiarchy were merged as one unified creed adhered to by the entire Imperium. Needless to say, neither body would countenance such a thing and internecine war soon split the Adeptus Mechanicus in two. As a result, the Forge World of Moirae is blasted to dust, but not before the schism spreads throughout the Cult of Mars, the Titan Legions and several Space Marine Chapters with close ties to the Adeptus Mechanicus. Over two thousand standard years of bloody strife pass before the baleful doctrine is considered fully purged. The Skitarii themselves care not. They fear neither the monster nor the fiend -- for them, it is enough to serve the Omnissiah's will, as espoused by His holy prophets. Even in death they offer sacred data to their invisible masters high above.

Hazard Optimisation (Gamma) - Commanded to bring their ranged weapons to bear by gamma-level imperatives, the Skitarii stalk forward into firing positions. Their Tech-priest masters, unwilling to risk full possession at this critical moment, gently increase each cohort's accuracy to a higher lethality. The Grand Hunt (303.M35) - House Raven, having felt the teeth of Eldar raiders from the paradise world of Geminex one too many times, formally petition for Skitarii aid. Twelve cohorts are sent to Geminex, grid-search tactics driving the Exodites and their allies from the planet's sacred places and into the crosshairs of House Raven's Imperial Knights. The Eldar of Biel-Tan retaliate, striking hard from hidden Webway portals. The Skitarii fight on through everything the Craftworld can throw at them. Once hard data has been gleaned from every one of Biel-Tan's war assets, the Skitarii withdraw en masse, leaving the remaining Knights of House Raven to make a desperate last stand.Sicarian Infiltrators are perhaps the most sinister of the Skitarii's warrior clades, for their neurostatic bombardment robs their victims of their senses. When hunting, they emit a white noise that fills the visual, auditory and even olfactory spectrums with static, leaving their foe all but helpless before the killing begins. Transuranic Arquebus - The precision and inhuman efficiency that typify the Skitarii legions are epitomised by these long-barrelled heavy weapons. Firing a shell of depleted transuranium, a Transuranic Arquebus can puncture a tank from one side to the other, the resultant pressure wave also pulping any biological creatures that may be sheltering inside.

According to Stephanus of Byzantium and Hesychius of Alexandria, the Sciritae were of Arcadian origin. Their way of life was essentially rural: they mostly lived in villages, of which the biggest were Oion and Caryai. Their territory was inhospitable, but was of strategic importance for Sparta since it controlled the road to Tegea, which explains why it rapidly fell in Spartan hands. Their status was similar to that of the Perioeci, but Xenophon distinguished between them writing: "To meet the case of a hostile approach at night, he assigned the duty of acting as sentries outside the lines to the Sciritae. In these days the duty is shared by foreigners, if any happen to be present in the camp." [2] The Red Planet's Due - In imitation of the ancestor cohorts that first ground their limbs to stumps upon the dunes of Mars, the Skitarii cut off their lower legs and replace them with bionic prostheses of inviolate alloy. Some weapons have ‘Blast’ listed in their profile’s abilities. These are referred to as Blast weapons. In addition to the normal rules, the following rules apply to Blast weapons:

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Warhammer Community: Warhammer Day Preview – The Sydonian Skatros Pops Into View Alongside Codex: Adeptus Mechanicus (Posted on 14/10/2023) (Last accessed on 14/10/2023) Every turn, you’ll get to choose (or roll for) one of six powerful blessings of the Machine God for your kill team – if you play Warhammer 40,000, you’ll be familiar with these already. They’ll allow you to switch up your tactics on the fly, shifting from hiding with Shroudpsalm to charging in with Chant of the Remorseless Fist when the enemy closes range.

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